Bring an AI assistant into Unity, the software used to make games. Ask it to inspect your project or help make changes, choose what it can access, and review its work.
Free release planned. Hosted AI services require your own account and may charge usage fees. No model or inference hosting included.
KANBAN GRAPHILLUSTRATED WORKFLOW
EXAMPLE / ADD A QUEST SYSTEMA shared goal. Work with clear roles.
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Different agents. One connected feature.
A developer handles quest logic while another agent builds the interface. Their work comes together for integration and review.
Who is it for? People making games or tools in Unity. Some Unity experience is needed; creating your own integrations requires C#.
What does it do? Connects an AI assistant to project tools, with a Kanban board to organize tasks and a graph to see how they fit together. You direct the work and check the results.
1,033 / 1,033
Offline EditMode tests passed
34 / 34
Asset Store validator checks passed
2022.3 LTS
Tested on Windows Editor · 2022.3.30f1
Candidate validation, 28 October 2026. Not an Asset Store approval or a live-provider guarantee.
01 / ORGANIZE THE WORK
A task board. A clearer picture.
Kanban puts work on cards so you can follow what needs doing, what an assistant is working on, and what needs review.
KANBAN / FOLLOW PROGRESS
Keep track of the work.
Give a task a clear goal, assign an assistant, and follow its progress on the board. Open a card to inspect the details and decide what needs attention.
Work with multiple AI agents on the same project. Assign tasks to different assistants, choose their models and permitted tools, and follow their work together on the Kanban board.
Task dependencies help keep the work in order. You can see who is working, who is waiting, and what needs your review.
Configure an ordered list of backup providers. If a request hits a supported failure, such as a timeout, rate limit or unavailable service, AIRuntime can try the next configured provider.
You choose the backups. Each needs its own working configuration, and hosted services may have separate costs.
For a quest system, one agent can work on objectives and completion logic while another handles the on-screen quest list. Integration brings those pieces together, and review checks the result.
The graph makes those relationships visible: who owns each task, what can move forward, and what is waiting for another piece.
Two views of the same work. Moving a circle in the graph changes its layout, not the task’s dependencies or execution order.
02 / TWO WAYS TO BUILD
Use it in Unity. Build on it with code.
01 / FOR PROGRAMMERS
Build AI features of your own.
Give your own application an AI conversation and a set of tools it can use. Programmers can extend AIRuntime with C#.
Keep work running without blocking, and cancel when needed
Define the tools the AI can use
Set permissions and inspect the results
Handle service failures with retries and backup providers
OpenAIOpenRouterNous PortalNVIDIA DeveloperLocal AI (Ollama)
Use a hosted AI service, or connect to a local model running on your own computer through Ollama. You supply the model and the hardware for local AI. Adapters are included; accounts, models and hosting are separate. Tool support and options vary by model and service.
Newtonsoft JSON, Unity Test Framework and Unity UI. Exact versions and built-in module requirements are in the guide.
02
Import AIRuntime.
The package lives under one Assets/AIRuntime folder, with source, documentation and examples together.
03
Try the example without an AI account.
Open the included scene or launch the example from Window → AIRuntime → Examples. No credentials needed.
BUILT FOR DEVELOPERS, WITH CLEAR BOUNDARIES
You choose what the agent can do.
Enabled tools can read or change project files and assets. Hosted requests can contain prompts, conversation history and tool results. Review your permissions, provider terms and generated changes.
Permission policies are not an operating-system sandbox. Exported profiles can contain plaintext API keys. Keep them outside build assets and version control.
HOW THIS PROJECT WAS MADE
100% made by AI. With real human guidance.
AIRuntime is an AI-made project, directed by a real person. AI does the creation; human guidance sets the goals, shapes the direction and decides what to keep.
This describes how AIRuntime was made. Unity, third-party dependencies and connected AI services are separate products with their own authors and licenses.
04 / MADE BY VOLTRON
Get unstuck. Get back to building.
Questions, bugs or a rough edge? Send the Unity version, operating system, reproduction steps and a redacted error log.